Total: £ 56.28
Published Date: 2025-10-14 | Pages: 116 | Tables: 114 | New Technology
The global market for Non-Fungible Token (NFT) Games was valued at US$ 1355 million in the year 2024 and is projected to reach a revised size of US$ 5188 million by 2031, growing at a CAGR of 21.0% during the forecast period.
Non-Fungible Token (NFT) games are a new form of digital gaming built on blockchain infrastructure, where in-game assets such as characters, weapons, costumes, or virtual land are uniquely represented by NFTs. Each NFT is indivisible, immutable, and verifiable on-chain, ensuring scarcity and authentic ownership. Unlike traditional games where assets remain locked within centralized platforms, NFT games enable players to freely trade or transfer their assets across marketplaces, integrating entertainment with real-world economic value. By combining playability with tokenized ecosystems, NFT games create sustainable digital economies that blur the boundary between gaming, investment, and social interaction. From a regional perspective, North America is the largest market, accounting for 35% of the total global market; followed by Europe, with 30% of the total market. Southeast Asia is one of the most active markets, where in countries such as the Philippines, Vietnam, and Thailand, many people earn income by playing games daily.
The market outlook for NFT games is highly optimistic. As blockchain and Web3 technologies evolve, NFT games are reshaping the gaming industry by introducing verifiable asset ownership, play-to-earn models, and decentralized economies. These innovations offer players both immersive experiences and tangible economic incentives. With increasing participation from global gaming studios, venture capital, and technology firms, NFT games are poised to drive the convergence of entertainment and digital finance, positioning themselves as a transformative force in the future of interactive entertainment.
This report aims to provide a comprehensive presentation of the global market for Non-Fungible Token (NFT) Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Non-Fungible Token (NFT) Games.
The Non-Fungible Token (NFT) Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Non-Fungible Token (NFT) Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Non-Fungible Token (NFT) Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segment by Application
Cell Phone
Computer
Others
By Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia & New Zealand
Europe
Germany
France
U.K.
Italy
Ireland
Russia
Rest of Europe
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Israel
United Arab Emirates (UAE)
Saudi Arabia
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Non-Fungible Token (NFT) Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Research Methodology
The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:
★Stage 1 SECONDARY RESEARCH
The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.
★Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES
After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.
★Stage 3 ANALYSIS OF THE GATHERED DATA
The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.
★Stage 4 QUANTITATIVE DATA
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.
★Stage 5 QUALITY CONTROL
Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Non-Fungible Token (NFT) Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 By ETH
1.2.3 Based on FLOW
1.2.4 Based on BSC
1.2.5 Based on Near
1.2.6 Based on WAX
1.3 Market by Application
1.3.1 Global Non-Fungible Token (NFT) Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Cell Phone
1.3.3 Computer
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Non-Fungible Token (NFT) Games Market Perspective (2020-2031)
2.2 Global Non-Fungible Token (NFT) Games Growth Trends by Region
2.2.1 Global Non-Fungible Token (NFT) Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Non-Fungible Token (NFT) Games Historic Market Size by Region (2020-2025)
2.2.3 Non-Fungible Token (NFT) Games Forecasted Market Size by Region (2026-2031)
2.3 Non-Fungible Token (NFT) Games Market Dynamics
2.3.1 Non-Fungible Token (NFT) Games Industry Trends
2.3.2 Non-Fungible Token (NFT) Games Market Drivers
2.3.3 Non-Fungible Token (NFT) Games Market Challenges
2.3.4 Non-Fungible Token (NFT) Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Non-Fungible Token (NFT) Games Players by Revenue
3.1.1 Global Top Non-Fungible Token (NFT) Games Players by Revenue (2020-2025)
3.1.2 Global Non-Fungible Token (NFT) Games Revenue Market Share by Players (2020-2025)
3.2 Global Top Non-Fungible Token (NFT) Games Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Non-Fungible Token (NFT) Games Revenue
3.4 Global Non-Fungible Token (NFT) Games Market Concentration Ratio
3.4.1 Global Non-Fungible Token (NFT) Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Non-Fungible Token (NFT) Games Revenue in 2024
3.5 Global Key Players of Non-Fungible Token (NFT) Games Head office and Area Served
3.6 Global Key Players of Non-Fungible Token (NFT) Games, Product and Application
3.7 Global Key Players of Non-Fungible Token (NFT) Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Non-Fungible Token (NFT) Games Breakdown Data by Type
4.1 Global Non-Fungible Token (NFT) Games Historic Market Size by Type (2020-2025)
4.2 Global Non-Fungible Token (NFT) Games Forecasted Market Size by Type (2026-2031)
5 Non-Fungible Token (NFT) Games Breakdown Data by Application
5.1 Global Non-Fungible Token (NFT) Games Historic Market Size by Application (2020-2025)
5.2 Global Non-Fungible Token (NFT) Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Non-Fungible Token (NFT) Games Market Size (2020-2031)
6.2 North America Non-Fungible Token (NFT) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Non-Fungible Token (NFT) Games Market Size by Country (2020-2025)
6.4 North America Non-Fungible Token (NFT) Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Non-Fungible Token (NFT) Games Market Size (2020-2031)
7.2 Europe Non-Fungible Token (NFT) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Non-Fungible Token (NFT) Games Market Size by Country (2020-2025)
7.4 Europe Non-Fungible Token (NFT) Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Non-Fungible Token (NFT) Games Market Size (2020-2031)
8.2 Asia-Pacific Non-Fungible Token (NFT) Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Non-Fungible Token (NFT) Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Non-Fungible Token (NFT) Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Non-Fungible Token (NFT) Games Market Size (2020-2031)
9.2 Latin America Non-Fungible Token (NFT) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Non-Fungible Token (NFT) Games Market Size by Country (2020-2025)
9.4 Latin America Non-Fungible Token (NFT) Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Non-Fungible Token (NFT) Games Market Size (2020-2031)
10.2 Middle East & Africa Non-Fungible Token (NFT) Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Non-Fungible Token (NFT) Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Non-Fungible Token (NFT) Games Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Non-Fungible Token (NFT) Games Introduction
11.1.4 Ubisoft Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.1.5 Ubisoft Recent Development
11.2 Sky Mavis
11.2.1 Sky Mavis Company Details
11.2.2 Sky Mavis Business Overview
11.2.3 Sky Mavis Non-Fungible Token (NFT) Games Introduction
11.2.4 Sky Mavis Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.2.5 Sky Mavis Recent Development
11.3 Decentraland
11.3.1 Decentraland Company Details
11.3.2 Decentraland Business Overview
11.3.3 Decentraland Non-Fungible Token (NFT) Games Introduction
11.3.4 Decentraland Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.3.5 Decentraland Recent Development
11.4 Mythical Games
11.4.1 Mythical Games Company Details
11.4.2 Mythical Games Business Overview
11.4.3 Mythical Games Non-Fungible Token (NFT) Games Introduction
11.4.4 Mythical Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.4.5 Mythical Games Recent Development
11.5 DAPPER LABS
11.5.1 DAPPER LABS Company Details
11.5.2 DAPPER LABS Business Overview
11.5.3 DAPPER LABS Non-Fungible Token (NFT) Games Introduction
11.5.4 DAPPER LABS Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.5.5 DAPPER LABS Recent Development
11.6 Forte
11.6.1 Forte Company Details
11.6.2 Forte Business Overview
11.6.3 Forte Non-Fungible Token (NFT) Games Introduction
11.6.4 Forte Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.6.5 Forte Recent Development
11.7 Enjin
11.7.1 Enjin Company Details
11.7.2 Enjin Business Overview
11.7.3 Enjin Non-Fungible Token (NFT) Games Introduction
11.7.4 Enjin Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.7.5 Enjin Recent Development
11.8 Voxie Tactics
11.8.1 Voxie Tactics Company Details
11.8.2 Voxie Tactics Business Overview
11.8.3 Voxie Tactics Non-Fungible Token (NFT) Games Introduction
11.8.4 Voxie Tactics Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.8.5 Voxie Tactics Recent Development
11.9 Bright Star
11.9.1 Bright Star Company Details
11.9.2 Bright Star Business Overview
11.9.3 Bright Star Non-Fungible Token (NFT) Games Introduction
11.9.4 Bright Star Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.9.5 Bright Star Recent Development
11.10 Sandbox
11.10.1 Sandbox Company Details
11.10.2 Sandbox Business Overview
11.10.3 Sandbox Non-Fungible Token (NFT) Games Introduction
11.10.4 Sandbox Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.10.5 Sandbox Recent Development
11.11 FoundGame
11.11.1 FoundGame Company Details
11.11.2 FoundGame Business Overview
11.11.3 FoundGame Non-Fungible Token (NFT) Games Introduction
11.11.4 FoundGame Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.11.5 FoundGame Recent Development
11.12 Splinterlands
11.12.1 Splinterlands Company Details
11.12.2 Splinterlands Business Overview
11.12.3 Splinterlands Non-Fungible Token (NFT) Games Introduction
11.12.4 Splinterlands Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.12.5 Splinterlands Recent Development
11.13 DACOCO
11.13.1 DACOCO Company Details
11.13.2 DACOCO Business Overview
11.13.3 DACOCO Non-Fungible Token (NFT) Games Introduction
11.13.4 DACOCO Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.13.5 DACOCO Recent Development
11.14 MixMarvel
11.14.1 MixMarvel Company Details
11.14.2 MixMarvel Business Overview
11.14.3 MixMarvel Non-Fungible Token (NFT) Games Introduction
11.14.4 MixMarvel Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.14.5 MixMarvel Recent Development
11.15 ITAM Games
11.15.1 ITAM Games Company Details
11.15.2 ITAM Games Business Overview
11.15.3 ITAM Games Non-Fungible Token (NFT) Games Introduction
11.15.4 ITAM Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.15.5 ITAM Games Recent Development
11.16 Biscuit Labs
11.16.1 Biscuit Labs Company Details
11.16.2 Biscuit Labs Business Overview
11.16.3 Biscuit Labs Non-Fungible Token (NFT) Games Introduction
11.16.4 Biscuit Labs Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.16.5 Biscuit Labs Recent Development
11.17 Double Jump
11.17.1 Double Jump Company Details
11.17.2 Double Jump Business Overview
11.17.3 Double Jump Non-Fungible Token (NFT) Games Introduction
11.17.4 Double Jump Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.17.5 Double Jump Recent Development
11.18 Immutable
11.18.1 Immutable Company Details
11.18.2 Immutable Business Overview
11.18.3 Immutable Non-Fungible Token (NFT) Games Introduction
11.18.4 Immutable Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.18.5 Immutable Recent Development
11.19 Altitude Games
11.19.1 Altitude Games Company Details
11.19.2 Altitude Games Business Overview
11.19.3 Altitude Games Non-Fungible Token (NFT) Games Introduction
11.19.4 Altitude Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.19.5 Altitude Games Recent Development
11.20 NOD Games
11.20.1 NOD Games Company Details
11.20.2 NOD Games Business Overview
11.20.3 NOD Games Non-Fungible Token (NFT) Games Introduction
11.20.4 NOD Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.20.5 NOD Games Recent Development
11.21 Blockade Games
11.21.1 Blockade Games Company Details
11.21.2 Blockade Games Business Overview
11.21.3 Blockade Games Non-Fungible Token (NFT) Games Introduction
11.21.4 Blockade Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.21.5 Blockade Games Recent Development
11.22 Loom Network
11.22.1 Loom Network Company Details
11.22.2 Loom Network Business Overview
11.22.3 Loom Network Non-Fungible Token (NFT) Games Introduction
11.22.4 Loom Network Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.22.5 Loom Network Recent Development
11.23 Lucid Sight
11.23.1 Lucid Sight Company Details
11.23.2 Lucid Sight Business Overview
11.23.3 Lucid Sight Non-Fungible Token (NFT) Games Introduction
11.23.4 Lucid Sight Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.23.5 Lucid Sight Recent Development
11.24 Unity 3D
11.24.1 Unity 3D Company Details
11.24.2 Unity 3D Business Overview
11.24.3 Unity 3D Non-Fungible Token (NFT) Games Introduction
11.24.4 Unity 3D Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.24.5 Unity 3D Recent Development
11.25 Yeeha Games
11.25.1 Yeeha Games Company Details
11.25.2 Yeeha Games Business Overview
11.25.3 Yeeha Games Non-Fungible Token (NFT) Games Introduction
11.25.4 Yeeha Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.25.5 Yeeha Games Recent Development
11.26 Egretia
11.26.1 Egretia Company Details
11.26.2 Egretia Business Overview
11.26.3 Egretia Non-Fungible Token (NFT) Games Introduction
11.26.4 Egretia Revenue in Non-Fungible Token (NFT) Games Business (2020-2025)
11.26.5 Egretia Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Non-Fungible Token (NFT) Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of By ETH
Table 3. Key Players of Based on FLOW
Table 4. Key Players of Based on BSC
Table 5. Key Players of Based on Near
Table 6. Key Players of Based on WAX
Table 7. Global Non-Fungible Token (NFT) Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 8. Global Non-Fungible Token (NFT) Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 9. Global Non-Fungible Token (NFT) Games Market Size by Region (2020-2025) & (US$ Million)
Table 10. Global Non-Fungible Token (NFT) Games Market Share by Region (2020-2025)
Table 11. Global Non-Fungible Token (NFT) Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 12. Global Non-Fungible Token (NFT) Games Market Share by Region (2026-2031)
Table 13. Non-Fungible Token (NFT) Games Market Trends
Table 14. Non-Fungible Token (NFT) Games Market Drivers
Table 15. Non-Fungible Token (NFT) Games Market Challenges
Table 16. Non-Fungible Token (NFT) Games Market Restraints
Table 17. Global Non-Fungible Token (NFT) Games Revenue by Players (2020-2025) & (US$ Million)
Table 18. Global Non-Fungible Token (NFT) Games Market Share by Players (2020-2025)
Table 19. Global Top Non-Fungible Token (NFT) Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Non-Fungible Token (NFT) Games as of 2024)
Table 20. Ranking of Global Top Non-Fungible Token (NFT) Games Companies by Revenue (US$ Million) in 2024
Table 21. Global 5 Largest Players Market Share by Non-Fungible Token (NFT) Games Revenue (CR5 and HHI) & (2020-2025)
Table 22. Global Key Players of Non-Fungible Token (NFT) Games, Headquarters and Area Served
Table 23. Global Key Players of Non-Fungible Token (NFT) Games, Product and Application
Table 24. Global Key Players of Non-Fungible Token (NFT) Games, Date of Enter into This Industry
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Non-Fungible Token (NFT) Games Market Size by Type (2020-2025) & (US$ Million)
Table 27. Global Non-Fungible Token (NFT) Games Revenue Market Share by Type (2020-2025)
Table 28. Global Non-Fungible Token (NFT) Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 29. Global Non-Fungible Token (NFT) Games Revenue Market Share by Type (2026-2031)
Table 30. Global Non-Fungible Token (NFT) Games Market Size by Application (2020-2025) & (US$ Million)
Table 31. Global Non-Fungible Token (NFT) Games Revenue Market Share by Application (2020-2025)
Table 32. Global Non-Fungible Token (NFT) Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 33. Global Non-Fungible Token (NFT) Games Revenue Market Share by Application (2026-2031)
Table 34. North America Non-Fungible Token (NFT) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. North America Non-Fungible Token (NFT) Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. North America Non-Fungible Token (NFT) Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Europe Non-Fungible Token (NFT) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 38. Europe Non-Fungible Token (NFT) Games Market Size by Country (2020-2025) & (US$ Million)
Table 39. Europe Non-Fungible Token (NFT) Games Market Size by Country (2026-2031) & (US$ Million)
Table 40. Asia-Pacific Non-Fungible Token (NFT) Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 41. Asia-Pacific Non-Fungible Token (NFT) Games Market Size by Region (2020-2025) & (US$ Million)
Table 42. Asia-Pacific Non-Fungible Token (NFT) Games Market Size by Region (2026-2031) & (US$ Million)
Table 43. Latin America Non-Fungible Token (NFT) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Latin America Non-Fungible Token (NFT) Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Latin America Non-Fungible Token (NFT) Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. Middle East & Africa Non-Fungible Token (NFT) Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 47. Middle East & Africa Non-Fungible Token (NFT) Games Market Size by Country (2020-2025) & (US$ Million)
Table 48. Middle East & Africa Non-Fungible Token (NFT) Games Market Size by Country (2026-2031) & (US$ Million)
Table 49. Ubisoft Company Details
Table 50. Ubisoft Business Overview
Table 51. Ubisoft Non-Fungible Token (NFT) Games Product
Table 52. Ubisoft Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 53. Ubisoft Recent Development
Table 54. Sky Mavis Company Details
Table 55. Sky Mavis Business Overview
Table 56. Sky Mavis Non-Fungible Token (NFT) Games Product
Table 57. Sky Mavis Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 58. Sky Mavis Recent Development
Table 59. Decentraland Company Details
Table 60. Decentraland Business Overview
Table 61. Decentraland Non-Fungible Token (NFT) Games Product
Table 62. Decentraland Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 63. Decentraland Recent Development
Table 64. Mythical Games Company Details
Table 65. Mythical Games Business Overview
Table 66. Mythical Games Non-Fungible Token (NFT) Games Product
Table 67. Mythical Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 68. Mythical Games Recent Development
Table 69. DAPPER LABS Company Details
Table 70. DAPPER LABS Business Overview
Table 71. DAPPER LABS Non-Fungible Token (NFT) Games Product
Table 72. DAPPER LABS Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 73. DAPPER LABS Recent Development
Table 74. Forte Company Details
Table 75. Forte Business Overview
Table 76. Forte Non-Fungible Token (NFT) Games Product
Table 77. Forte Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 78. Forte Recent Development
Table 79. Enjin Company Details
Table 80. Enjin Business Overview
Table 81. Enjin Non-Fungible Token (NFT) Games Product
Table 82. Enjin Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 83. Enjin Recent Development
Table 84. Voxie Tactics Company Details
Table 85. Voxie Tactics Business Overview
Table 86. Voxie Tactics Non-Fungible Token (NFT) Games Product
Table 87. Voxie Tactics Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 88. Voxie Tactics Recent Development
Table 89. Bright Star Company Details
Table 90. Bright Star Business Overview
Table 91. Bright Star Non-Fungible Token (NFT) Games Product
Table 92. Bright Star Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 93. Bright Star Recent Development
Table 94. Sandbox Company Details
Table 95. Sandbox Business Overview
Table 96. Sandbox Non-Fungible Token (NFT) Games Product
Table 97. Sandbox Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 98. Sandbox Recent Development
Table 99. FoundGame Company Details
Table 100. FoundGame Business Overview
Table 101. FoundGame Non-Fungible Token (NFT) Games Product
Table 102. FoundGame Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 103. FoundGame Recent Development
Table 104. Splinterlands Company Details
Table 105. Splinterlands Business Overview
Table 106. Splinterlands Non-Fungible Token (NFT) Games Product
Table 107. Splinterlands Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 108. Splinterlands Recent Development
Table 109. DACOCO Company Details
Table 110. DACOCO Business Overview
Table 111. DACOCO Non-Fungible Token (NFT) Games Product
Table 112. DACOCO Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 113. DACOCO Recent Development
Table 114. MixMarvel Company Details
Table 115. MixMarvel Business Overview
Table 116. MixMarvel Non-Fungible Token (NFT) Games Product
Table 117. MixMarvel Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 118. MixMarvel Recent Development
Table 119. ITAM Games Company Details
Table 120. ITAM Games Business Overview
Table 121. ITAM Games Non-Fungible Token (NFT) Games Product
Table 122. ITAM Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 123. ITAM Games Recent Development
Table 124. Biscuit Labs Company Details
Table 125. Biscuit Labs Business Overview
Table 126. Biscuit Labs Non-Fungible Token (NFT) Games Product
Table 127. Biscuit Labs Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 128. Biscuit Labs Recent Development
Table 129. Double Jump Company Details
Table 130. Double Jump Business Overview
Table 131. Double Jump Non-Fungible Token (NFT) Games Product
Table 132. Double Jump Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 133. Double Jump Recent Development
Table 134. Immutable Company Details
Table 135. Immutable Business Overview
Table 136. Immutable Non-Fungible Token (NFT) Games Product
Table 137. Immutable Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 138. Immutable Recent Development
Table 139. Altitude Games Company Details
Table 140. Altitude Games Business Overview
Table 141. Altitude Games Non-Fungible Token (NFT) Games Product
Table 142. Altitude Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 143. Altitude Games Recent Development
Table 144. NOD Games Company Details
Table 145. NOD Games Business Overview
Table 146. NOD Games Non-Fungible Token (NFT) Games Product
Table 147. NOD Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 148. NOD Games Recent Development
Table 149. Blockade Games Company Details
Table 150. Blockade Games Business Overview
Table 151. Blockade Games Non-Fungible Token (NFT) Games Product
Table 152. Blockade Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 153. Blockade Games Recent Development
Table 154. Loom Network Company Details
Table 155. Loom Network Business Overview
Table 156. Loom Network Non-Fungible Token (NFT) Games Product
Table 157. Loom Network Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 158. Loom Network Recent Development
Table 159. Lucid Sight Company Details
Table 160. Lucid Sight Business Overview
Table 161. Lucid Sight Non-Fungible Token (NFT) Games Product
Table 162. Lucid Sight Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 163. Lucid Sight Recent Development
Table 164. Unity 3D Company Details
Table 165. Unity 3D Business Overview
Table 166. Unity 3D Non-Fungible Token (NFT) Games Product
Table 167. Unity 3D Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 168. Unity 3D Recent Development
Table 169. Yeeha Games Company Details
Table 170. Yeeha Games Business Overview
Table 171. Yeeha Games Non-Fungible Token (NFT) Games Product
Table 172. Yeeha Games Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 173. Yeeha Games Recent Development
Table 174. Egretia Company Details
Table 175. Egretia Business Overview
Table 176. Egretia Non-Fungible Token (NFT) Games Product
Table 177. Egretia Revenue in Non-Fungible Token (NFT) Games Business (2020-2025) & (US$ Million)
Table 178. Egretia Recent Development
Table 179. Research Programs/Design for This Report
Table 180. Key Data Information from Secondary Sources
Table 181. Key Data Information from Primary Sources
Table 182. Authors List of This Report
List of Figures
Figure 1. Non-Fungible Token (NFT) Games Picture
Figure 2. Global Non-Fungible Token (NFT) Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Non-Fungible Token (NFT) Games Market Share by Type: 2024 VS 2031
Figure 4. By ETH Features
Figure 5. Based on FLOW Features
Figure 6. Based on BSC Features
Figure 7. Based on Near Features
Figure 8. Based on WAX Features
Figure 9. Global Non-Fungible Token (NFT) Games Market Size by Application (2020-2031) & (US$ Million)
Figure 10. Global Non-Fungible Token (NFT) Games Market Share by Application: 2024 VS 2031
Figure 11. Cell Phone Case Studies
Figure 12. Computer Case Studies
Figure 13. Others Case Studies
Figure 14. Non-Fungible Token (NFT) Games Report Years Considered
Figure 15. Global Non-Fungible Token (NFT) Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 16. Global Non-Fungible Token (NFT) Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 17. Global Non-Fungible Token (NFT) Games Market Share by Region: 2024 VS 2031
Figure 18. Global Non-Fungible Token (NFT) Games Market Share by Players in 2024
Figure 19. Global Non-Fungible Token (NFT) Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 20. The Top 10 and 5 Players Market Share by Non-Fungible Token (NFT) Games Revenue in 2024
Figure 21. North America Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. North America Non-Fungible Token (NFT) Games Market Share by Country (2020-2031)
Figure 23. United States Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Canada Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. Europe Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Europe Non-Fungible Token (NFT) Games Market Share by Country (2020-2031)
Figure 27. Germany Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. France Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. U.K. Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Italy Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Russia Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Ireland Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Asia-Pacific Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Asia-Pacific Non-Fungible Token (NFT) Games Market Share by Region (2020-2031)
Figure 35. China Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Japan Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. South Korea Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Southeast Asia Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. India Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Australia & New Zealand Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Latin America Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Latin America Non-Fungible Token (NFT) Games Market Share by Country (2020-2031)
Figure 43. Mexico Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Brazil Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Middle East & Africa Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Middle East & Africa Non-Fungible Token (NFT) Games Market Share by Country (2020-2031)
Figure 47. Israel Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Saudi Arabia Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 49. UAE Non-Fungible Token (NFT) Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 50. Ubisoft Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 51. Sky Mavis Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 52. Decentraland Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 53. Mythical Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 54. DAPPER LABS Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 55. Forte Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 56. Enjin Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 57. Voxie Tactics Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 58. Bright Star Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 59. Sandbox Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 60. FoundGame Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 61. Splinterlands Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 62. DACOCO Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 63. MixMarvel Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 64. ITAM Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 65. Biscuit Labs Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 66. Double Jump Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 67. Immutable Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 68. Altitude Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 69. NOD Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 70. Blockade Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 71. Loom Network Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 72. Lucid Sight Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 73. Unity 3D Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 74. Yeeha Games Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 75. Egretia Revenue Growth Rate in Non-Fungible Token (NFT) Games Business (2020-2025)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives Interviewed