Total: £ 56.28
Published Date: 2026-01-15 | Pages: 132 | Tables: 135 | Consumer Goods
The global Gaming Headset market was valued at US$ 2670 million in 2025 and is anticipated to reach US$ 4400 million by 2032, at a CAGR of 7.5% from 2026 to 2032.
The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on Gaming Headset competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.
This report delivers a comprehensive overview of the global Gaming Headset market, with both quantitative and qualitative analyses, to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current market, and make informed business decisions regarding Gaming Headset. The Gaming Headset market size, estimates, and forecasts are provided in terms of sales volume (K Units) and revenue (US$ millions), with 2025 as the base year and historical and forecast data for 2021–2032.
The report segments the global Gaming Headset market comprehensively. Regional market sizes by Type, by Application, , and by company are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist Gaming Headset manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Application, and by region.
Market Segmentation
By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Segment by Type
Over-ear
In-ear
by Application
Personal Use
Commercial Use
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Defines the scope of the report and presents an executive summary of market segments (by Type, by Application, , etc.), including the size of each segment and its future growth potential. It offers a high-level view of the current market and its likely evolution in the short, medium, and long term.
Chapter 2: Provides a detailed analysis of the competitive landscape for Gaming Headset manufacturers, covering pricing, sales and revenue shares, latest development plans, and mergers and acquisitions.
Chapter 3: Examines Gaming Headset sales and revenue at the regional and country levels. It quantifies market size and growth potential for each region and its key countries, and outlines market development, outlook, addressable space, and national market size.
Chapter 4: Analyzes segments by Type, detailing the size and growth potential of each segment to help readers identify “blue ocean” opportunities.
Chapter 5: Analyzes market segments by Application, covering the size and growth potential of each segment to help readers identify “blue ocean” opportunities in downstream markets.
Chapter 6: Profiles key players, presenting core information on leading companies, including product sales, revenue, pricing, gross margin, product portfolio/introductions, and recent developments.
Chapter 7: Reviews the industry value chain, including upstream and downstream segments.
Chapter 8: Discusses market dynamics and recent developments, including drivers, restraints, challenges and risks for manufacturers, U.S. Tariffs and relevant policy analysis.
Chapter 9: Summarizes the key findings and conclusions of the report.
Research Methodology
The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:
★Stage 1 SECONDARY RESEARCH
The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.
★Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES
After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.
★Stage 3 ANALYSIS OF THE GATHERED DATA
The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.
★Stage 4 QUANTITATIVE DATA
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.
★Stage 5 QUALITY CONTROL
Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.
1 Gaming Headset Market Overview
1.1 Product Definition
1.2 Gaming Headset by Type
1.2.1 Global Gaming Headset Market Value by Type: 2025 vs 2032
1.2.2 Over-ear
1.2.3 In-ear
1.3 Gaming Headset by Application
1.3.1 Global Gaming Headset Market Value by Application: 2025 vs 2032
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Gaming Headset Revenue 2021–2032
1.4.2 Global Gaming Headset Sales 2021–2032
1.4.3 Global Gaming Headset Market Average Price (2021–2032)
1.5 Assumptions and Limitations
2 Gaming Headset Market Competition by Manufacturers
2.1 Global Gaming Headset Sales Market Share by Manufacturers (2021–2026)
2.2 Global Gaming Headset Revenue Market Share by Manufacturers (2021–2026)
2.3 Global Gaming Headset Average Price by Manufacturers (2021–2026)
2.4 Global Key Players of Gaming Headset, Industry Ranking, 2023 vs 2024 vs 2025
2.5 Global Key Manufacturers of Gaming Headset, Manufacturing Sites and Headquarters
2.6 Global Key Manufacturers of Gaming Headset, Product Types and Applications
2.7 Global Key Manufacturers of Gaming Headset, Date of Entry into the Industry
2.8 Global Gaming Headset Market Competitive Situation and Trends
2.8.1 Global Gaming Headset Market Concentration Rate
2.8.2 The Top 5 and Top 10 Global Gaming Headset Players Market Share by Revenue
2.8.3 Global Gaming Headset Market Share by Company Tier (Tier 1, Tier 2, Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Gaming Headset Market Scenario by Region
3.1 Global Gaming Headset Market Size by Region: 2021 vs 2025 vs 2032
3.2 Global Gaming Headset Sales by Region: 2021–2032
3.2.1 Global Gaming Headset Sales by Region: 2021–2026
3.2.2 Global Gaming Headset Sales by Region: 2027–2032
3.3 Global Gaming Headset Revenue by Region: 2021–2032
3.3.1 Global Gaming Headset Revenue by Region: 2021–2026
3.3.2 Global Gaming Headset Revenue by Region: 2027–2032
3.4 North America Gaming Headset Market Facts & Figures by Country
3.4.1 North America Gaming Headset Market Size by Country: 2021 vs 2025 vs 2032
3.4.2 North America Gaming Headset Sales by Country (2021–2032)
3.4.3 North America Gaming Headset Revenue by Country (2021–2032)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Gaming Headset Market Facts & Figures by Country
3.5.1 Europe Gaming Headset Market Size by Country: 2021 vs 2025 vs 2032
3.5.2 Europe Gaming Headset Sales by Country (2021–2032)
3.5.3 Europe Gaming Headset Revenue by Country (2021–2032)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Headset Market Facts & Figures by Region
3.6.1 Asia Pacific Gaming Headset Market Size by Region: 2021 vs 2025 vs 2032
3.6.2 Asia Pacific Gaming Headset Sales by Region (2021–2032)
3.6.3 Asia Pacific Gaming Headset Revenue by Region (2021–2032)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Gaming Headset Market Facts & Figures by Country
3.7.1 Latin America Gaming Headset Market Size by Country: 2021 vs 2025 vs 2032
3.7.2 Latin America Gaming Headset Sales by Country (2021–2032)
3.7.3 Latin America Gaming Headset Revenue by Country (2021–2032)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Headset Market Size by Country: 2021 vs 2025 vs 2032
3.8.2 Middle East and Africa Gaming Headset Sales by Country (2021–2032)
3.8.3 Middle East and Africa Gaming Headset Revenue by Country (2021–2032)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Gaming Headset Sales by Type (2021–2032)
4.1.1 Global Gaming Headset Sales by Type (2021–2026)
4.1.2 Global Gaming Headset Sales by Type (2027–2032)
4.1.3 Global Gaming Headset Sales Market Share by Type (2021–2032)
4.2 Global Gaming Headset Revenue by Type (2021–2032)
4.2.1 Global Gaming Headset Revenue by Type (2021–2026)
4.2.2 Global Gaming Headset Revenue by Type (2027–2032)
4.2.3 Global Gaming Headset Revenue Market Share by Type (2021–2032)
4.3 Global Gaming Headset Price by Type (2021–2032)
5 Segment by Application
5.1 Global Gaming Headset Sales by Application (2021–2032)
5.1.1 Global Gaming Headset Sales by Application (2021–2026)
5.1.2 Global Gaming Headset Sales by Application (2027–2032)
5.1.3 Global Gaming Headset Sales Market Share by Application (2021–2032)
5.2 Global Gaming Headset Revenue by Application (2021–2032)
5.2.1 Global Gaming Headset Revenue by Application (2021–2026)
5.2.2 Global Gaming Headset Revenue by Application (2027–2032)
5.2.3 Global Gaming Headset Revenue Market Share by Application (2021–2032)
5.3 Global Gaming Headset Price by Application (2021–2032)
6 Key Companies Profiled
6.1 Turtle Beach
6.1.1 Turtle Beach Company Information
6.1.2 Turtle Beach Description and Business Overview
6.1.3 Turtle Beach Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.1.4 Turtle Beach Gaming Headset Product Portfolio
6.1.5 Turtle Beach Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Company Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.2.4 Sennheiser Gaming Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Sony
6.3.1 Sony Company Information
6.3.2 Sony Description and Business Overview
6.3.3 Sony Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.3.4 Sony Gaming Headset Product Portfolio
6.3.5 Sony Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Company Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.4.4 Logitech Gaming Headset Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 Hyperx (HP)
6.5.1 Hyperx (HP) Company Information
6.5.2 Hyperx (HP) Description and Business Overview
6.5.3 Hyperx (HP) Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.5.4 Hyperx (HP) Gaming Headset Product Portfolio
6.5.5 Hyperx (HP) Recent Developments/Updates
6.6 Somic
6.6.1 Somic Company Information
6.6.2 Somic Description and Business Overview
6.6.3 Somic Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.6.4 Somic Gaming Headset Product Portfolio
6.6.5 Somic Recent Developments/Updates
6.7 Razer
6.7.1 Razer Company Information
6.7.2 Razer Description and Business Overview
6.7.3 Razer Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.7.4 Razer Gaming Headset Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Corsair
6.8.1 Corsair Company Information
6.8.2 Corsair Description and Business Overview
6.8.3 Corsair Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.8.4 Corsair Gaming Headset Product Portfolio
6.8.5 Corsair Recent Developments/Updates
6.9 SteelSeries
6.9.1 SteelSeries Company Information
6.9.2 SteelSeries Description and Business Overview
6.9.3 SteelSeries Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.9.4 SteelSeries Gaming Headset Product Portfolio
6.9.5 SteelSeries Recent Developments/Updates
6.10 Plantronics
6.10.1 Plantronics Company Information
6.10.2 Plantronics Description and Business Overview
6.10.3 Plantronics Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.10.4 Plantronics Gaming Headset Product Portfolio
6.10.5 Plantronics Recent Developments/Updates
6.11 Audio-Technica
6.11.1 Audio-Technica Company Information
6.11.2 Audio-Technica Description and Business Overview
6.11.3 Audio-Technica Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.11.4 Audio-Technica Gaming Headset Product Portfolio
6.11.5 Audio-Technica Recent Developments/Updates
6.12 Kotion Electronic
6.12.1 Kotion Electronic Company Information
6.12.2 Kotion Electronic Description and Business Overview
6.12.3 Kotion Electronic Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.12.4 Kotion Electronic Gaming Headset Product Portfolio
6.12.5 Kotion Electronic Recent Developments/Updates
6.13 Trust International
6.13.1 Trust International Company Information
6.13.2 Trust International Description and Business Overview
6.13.3 Trust International Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.13.4 Trust International Gaming Headset Product Portfolio
6.13.5 Trust International Recent Developments/Updates
6.14 Creative Technology
6.14.1 Creative Technology Company Information
6.14.2 Creative Technology Description and Business Overview
6.14.3 Creative Technology Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.14.4 Creative Technology Gaming Headset Product Portfolio
6.14.5 Creative Technology Recent Developments/Updates
6.15 Thrustmaster
6.15.1 Thrustmaster Company Information
6.15.2 Thrustmaster Description and Business Overview
6.15.3 Thrustmaster Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.15.4 Thrustmaster Gaming Headset Product Portfolio
6.15.5 Thrustmaster Recent Developments/Updates
6.16 Big Ben
6.16.1 Big Ben Company Information
6.16.2 Big Ben Description and Business Overview
6.16.3 Big Ben Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.16.4 Big Ben Gaming Headset Product Portfolio
6.16.5 Big Ben Recent Developments/Updates
6.17 PDP-Pelican
6.17.1 PDP-Pelican Company Information
6.17.2 PDP-Pelican Description and Business Overview
6.17.3 PDP-Pelican Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.17.4 PDP-Pelican Gaming Headset Product Portfolio
6.17.5 PDP-Pelican Recent Developments/Updates
6.18 Mad Catz
6.18.1 Mad Catz Company Information
6.18.2 Mad Catz Description and Business Overview
6.18.3 Mad Catz Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.18.4 Mad Catz Gaming Headset Product Portfolio
6.18.5 Mad Catz Recent Developments/Updates
6.19 Cooler Master
6.19.1 Cooler Master Company Information
6.19.2 Cooler Master Description and Business Overview
6.19.3 Cooler Master Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.19.4 Cooler Master Gaming Headset Product Portfolio
6.19.5 Cooler Master Recent Developments/Updates
6.20 KYE System Corp (Genius)
6.20.1 KYE System Corp (Genius) Company Information
6.20.2 KYE System Corp (Genius) Description and Business Overview
6.20.3 KYE System Corp (Genius) Gaming Headset Sales, Revenue, and Gross Margin (2021–2026)
6.20.4 KYE System Corp (Genius) Gaming Headset Product Portfolio
6.20.5 KYE System Corp (Genius) Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Headset Industry Chain Analysis
7.2 Gaming Headset Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Headset Production Mode & Process Analysis
7.4 Gaming Headset Sales and Marketing
7.4.1 Gaming Headset Sales Channels
7.4.2 Gaming Headset Distributors
7.5 Gaming Headset Customer Analysis
8 Gaming Headset Market Dynamics
8.1 Gaming Headset Industry Trends
8.2 Gaming Headset Market Drivers
8.3 Gaming Headset Market Challenges
8.4 Gaming Headset Market Restraints
8.5 Impact of U.S. Tariffs
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
Table 1. Global Gaming Headset Market Value by Type (US$ Million), 2025 vs 2032
Table 2. Global Gaming Headset Market Value by Application (US$ Million), 2025 vs 2032
Table 3. Global Gaming Headset Market Competitive Situation by Manufacturers in 2025
Table 4. Global Gaming Headset Sales (K Units) of Key Manufacturers (2021–2026)
Table 5. Global Gaming Headset Sales Market Share by Manufacturers (2021–2026)
Table 6. Global Gaming Headset Revenue (US$ Million) by Manufacturers (2021–2026)
Table 7. Global Gaming Headset Revenue Share by Manufacturers (2021–2026)
Table 8. Global Market Gaming Headset Average Price (USD/Unit) of Key Manufacturers (2021–2026)
Table 9. Global Key Players of Gaming Headset, Industry Ranking, 2023 vs 2024 vs 2025
Table 10. Global Key Manufacturers of Gaming Headset, Manufacturing Sites and Headquarters
Table 11. Global Key Manufacturers of Gaming Headset, Product Types and Applications
Table 12. Global Key Manufacturers of Gaming Headset, Date of Entry into the Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Gaming Headset Companies by Tier (Tier 1, Tier 2, Tier 3), based on Gaming Headset Revenue, 2025
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global Gaming Headset Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
Table 17. Global Gaming Headset Sales by Region (K Units), 2021–2026
Table 18. Global Gaming Headset Sales Market Share by Region (2021–2026)
Table 19. Global Gaming Headset Sales by Region (K Units), 2027–2032
Table 20. Global Gaming Headset Sales Market Share by Region (2027–2032)
Table 21. Global Gaming Headset Revenue by Region (US$ Million), 2021–2026
Table 22. Global Gaming Headset Revenue Market Share by Region (2021–2026)
Table 23. Global Gaming Headset Revenue by Region (US$ Million), 2027–2032
Table 24. Global Gaming Headset Revenue Market Share by Region (2027–2032)
Table 25. North America Gaming Headset Revenue by Country: 2021 vs 2025 vs 2032 (US$ Million)
Table 26. North America Gaming Headset Sales by Country (K Units), 2021–2026
Table 27. North America Gaming Headset Sales by Country (K Units), 2027–2032
Table 28. North America Gaming Headset Revenue by Country (US$ Million), 2021–2026
Table 29. North America Gaming Headset Revenue by Country (US$ Million), 2027–2032
Table 30. Europe Gaming Headset Revenue by Country: 2021 vs 2025 vs 2032 (US$ Million)
Table 31. Europe Gaming Headset Sales by Country (K Units), 2021–2026
Table 32. Europe Gaming Headset Sales by Country (K Units), 2027–2032
Table 33. Europe Gaming Headset Revenue by Country (US$ Million), 2021–2026
Table 34. Europe Gaming Headset Revenue by Country (US$ Million), 2027–2032
Table 35. Asia Pacific Gaming Headset Revenue by Region: 2021 vs 2025 vs 2032 (US$ Million)
Table 36. Asia Pacific Gaming Headset Sales by Region (K Units), 2021–2026
Table 37. Asia Pacific Gaming Headset Sales by Region (K Units), 2027–2032
Table 38. Asia Pacific Gaming Headset Revenue by Region (US$ Million), 2021–2026
Table 39. Asia Pacific Gaming Headset Revenue by Region (US$ Million), 2027–2032
Table 40. Latin America Gaming Headset Revenue by Country: 2021 vs 2025 vs 2032 (US$ Million)
Table 41. Latin America Gaming Headset Sales by Country (K Units), 2021–2026
Table 42. Latin America Gaming Headset Sales by Country (K Units), 2027–2032
Table 43. Latin America Gaming Headset Revenue by Country (US$ Million), 2021–2026
Table 44. Latin America Gaming Headset Revenue by Country (US$ Million), 2027–2032
Table 45. Middle East and Africa Gaming Headset Revenue by Country: 2021 vs 2025 vs 2032 (US$ Million)
Table 46. Middle East and Africa Gaming Headset Sales by Country (K Units), 2021–2026
Table 47. Middle East and Africa Gaming Headset Sales by Country (K Units), 2027–2032
Table 48. Middle East and Africa Gaming Headset Revenue by Country (US$ Million), 2021–2026
Table 49. Middle East and Africa Gaming Headset Revenue by Country (US$ Million), 2027–2032
Table 50. Global Gaming Headset Sales (K Units) by Type (2021–2026)
Table 51. Global Gaming Headset Sales (K Units) by Type (2027–2032)
Table 52. Global Gaming Headset Sales Market Share by Type (2021–2026)
Table 53. Global Gaming Headset Sales Market Share by Type (2027–2032)
Table 54. Global Gaming Headset Revenue (US$ Million) by Type (2021–2026)
Table 55. Global Gaming Headset Revenue (US$ Million) by Type (2027–2032)
Table 56. Global Gaming Headset Revenue Market Share by Type (2021–2026)
Table 57. Global Gaming Headset Revenue Market Share by Type (2027–2032)
Table 58. Global Gaming Headset Price (USD/Unit) by Type (2021–2026)
Table 59. Global Gaming Headset Price (USD/Unit) by Type (2027–2032)
Table 60. Global Gaming Headset Sales (K Units) by Application (2021–2026)
Table 61. Global Gaming Headset Sales (K Units) by Application (2027–2032)
Table 62. Global Gaming Headset Sales Market Share by Application (2021–2026)
Table 63. Global Gaming Headset Sales Market Share by Application (2027–2032)
Table 64. Global Gaming Headset Revenue (US$ Million) by Application (2021–2026)
Table 65. Global Gaming Headset Revenue (US$ Million) by Application (2027–2032)
Table 66. Global Gaming Headset Revenue Market Share by Application (2021–2026)
Table 67. Global Gaming Headset Revenue Market Share by Application (2027–2032)
Table 68. Global Gaming Headset Price (USD/Unit) by Application (2021–2026)
Table 69. Global Gaming Headset Price (USD/Unit) by Application (2027–2032)
Table 70. Turtle Beach Company Information
Table 71. Turtle Beach Description and Business Overview
Table 72. Turtle Beach Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 73. Turtle Beach Gaming Headset Product
Table 74. Turtle Beach Recent Developments/Updates
Table 75. Sennheiser Company Information
Table 76. Sennheiser Description and Business Overview
Table 77. Sennheiser Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 78. Sennheiser Gaming Headset Product
Table 79. Sennheiser Recent Developments/Updates
Table 80. Sony Company Information
Table 81. Sony Description and Business Overview
Table 82. Sony Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 83. Sony Gaming Headset Product
Table 84. Sony Recent Developments/Updates
Table 85. Logitech Company Information
Table 86. Logitech Description and Business Overview
Table 87. Logitech Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 88. Logitech Gaming Headset Product
Table 89. Logitech Recent Developments/Updates
Table 90. Hyperx (HP) Company Information
Table 91. Hyperx (HP) Description and Business Overview
Table 92. Hyperx (HP) Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 93. Hyperx (HP) Gaming Headset Product
Table 94. Hyperx (HP) Recent Developments/Updates
Table 95. Somic Company Information
Table 96. Somic Description and Business Overview
Table 97. Somic Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 98. Somic Gaming Headset Product
Table 99. Somic Recent Developments/Updates
Table 100. Razer Company Information
Table 101. Razer Description and Business Overview
Table 102. Razer Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 103. Razer Gaming Headset Product
Table 104. Razer Recent Developments/Updates
Table 105. Corsair Company Information
Table 106. Corsair Description and Business Overview
Table 107. Corsair Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 108. Corsair Gaming Headset Product
Table 109. Corsair Recent Developments/Updates
Table 110. SteelSeries Company Information
Table 111. SteelSeries Description and Business Overview
Table 112. SteelSeries Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 113. SteelSeries Gaming Headset Product
Table 114. SteelSeries Recent Developments/Updates
Table 115. Plantronics Company Information
Table 116. Plantronics Description and Business Overview
Table 117. Plantronics Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 118. Plantronics Gaming Headset Product
Table 119. Plantronics Recent Developments/Updates
Table 120. Audio-Technica Company Information
Table 121. Audio-Technica Description and Business Overview
Table 122. Audio-Technica Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 123. Audio-Technica Gaming Headset Product
Table 124. Audio-Technica Recent Developments/Updates
Table 125. Kotion Electronic Company Information
Table 126. Kotion Electronic Description and Business Overview
Table 127. Kotion Electronic Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 128. Kotion Electronic Gaming Headset Product
Table 129. Kotion Electronic Recent Developments/Updates
Table 130. Trust International Company Information
Table 131. Trust International Description and Business Overview
Table 132. Trust International Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 133. Trust International Gaming Headset Product
Table 134. Trust International Recent Developments/Updates
Table 135. Creative Technology Company Information
Table 136. Creative Technology Description and Business Overview
Table 137. Creative Technology Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 138. Creative Technology Gaming Headset Product
Table 139. Creative Technology Recent Developments/Updates
Table 140. Thrustmaster Company Information
Table 141. Thrustmaster Description and Business Overview
Table 142. Thrustmaster Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 143. Thrustmaster Gaming Headset Product
Table 144. Thrustmaster Recent Developments/Updates
Table 145. Big Ben Company Information
Table 146. Big Ben Description and Business Overview
Table 147. Big Ben Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 148. Big Ben Gaming Headset Product
Table 149. Big Ben Recent Developments/Updates
Table 150. PDP-Pelican Company Information
Table 151. PDP-Pelican Description and Business Overview
Table 152. PDP-Pelican Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 153. PDP-Pelican Gaming Headset Product
Table 154. PDP-Pelican Recent Developments/Updates
Table 155. Mad Catz Company Information
Table 156. Mad Catz Description and Business Overview
Table 157. Mad Catz Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 158. Mad Catz Gaming Headset Product
Table 159. Mad Catz Recent Developments/Updates
Table 160. Cooler Master Company Information
Table 161. Cooler Master Description and Business Overview
Table 162. Cooler Master Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 163. Cooler Master Gaming Headset Product
Table 164. Cooler Master Recent Developments/Updates
Table 165. KYE System Corp (Genius) Company Information
Table 166. KYE System Corp (Genius) Description and Business Overview
Table 167. KYE System Corp (Genius) Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit), and Gross Margin (2021–2026)
Table 168. KYE System Corp (Genius) Gaming Headset Product
Table 169. KYE System Corp (Genius) Recent Developments/Updates
Table 170. Key Raw Materials Lists
Table 171. Raw Materials Key Suppliers Lists
Table 172. Gaming Headset Distributors List
Table 173. Gaming Headset Customers List
Table 174. Gaming Headset Market Trends
Table 175. Gaming Headset Market Drivers
Table 176. Gaming Headset Market Challenges
Table 177. Gaming Headset Market Restraints
Table 178. Research Programs/Design for This Report
Table 179. Key Data Information from Secondary Sources
Table 180. Key Data Information from Primary Sources
Table 181. Authors List of This Report
List of Figures
Figure 1. Product Picture of Gaming Headset
Figure 2. Global Gaming Headset Market Value by Type (US$ Million), 2021–2032
Figure 3. Global Gaming Headset Market Share by Type: 2025 & 2032
Figure 4. Over-ear Product Picture
Figure 5. In-ear Product Picture
Figure 6. Global Gaming Headset Market Value by Application (US$ Million), 2021–2032
Figure 7. Global Gaming Headset Market Share by Application: 2025 & 2032
Figure 8. Personal Use
Figure 9. Commercial Use
Figure 10. Global Gaming Headset Revenue, (US$ Million), 2021 vs 2025 vs 2032
Figure 11. Global Gaming Headset Market Size (US$ Million), 2021–2032
Figure 12. Global Gaming Headset Sales (K Units), 2021–2032
Figure 13. Global Gaming Headset Average Price (USD/Unit), 2021–2032
Figure 14. Gaming Headset Report Years Considered
Figure 15. Gaming Headset Sales Share by Manufacturers in 2025
Figure 16. Global Gaming Headset Revenue Share by Manufacturers in 2025
Figure 17. Top 5 and Top 10 Global Gaming Headset Players: Market Share by Revenue in Gaming Headset in 2025
Figure 18. Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2021 vs 2025
Figure 19. Global Gaming Headset Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
Figure 20. North America Gaming Headset Sales Market Share by Country (2021–2032)
Figure 21. North America Gaming Headset Revenue Market Share by Country (2021–2032)
Figure 22. U.S. Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 23. Canada Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 24. Europe Gaming Headset Sales Market Share by Country (2021–2032)
Figure 25. Europe Gaming Headset Revenue Market Share by Country (2021–2032)
Figure 26. Germany Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 27. France Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 28. U.K. Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 29. Italy Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 30. Russia Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 31. Asia Pacific Gaming Headset Sales Market Share by Region (2021–2032)
Figure 32. Asia Pacific Gaming Headset Revenue Market Share by Region (2021–2032)
Figure 33. China Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 34. Japan Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 35. South Korea Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 36. India Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 37. Australia Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 38. Taiwan Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 39. Indonesia Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 40. Thailand Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 41. Malaysia Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 42. Philippines Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 43. Latin America Gaming Headset Sales Market Share by Country (2021–2032)
Figure 44. Latin America Gaming Headset Revenue Market Share by Country (2021–2032)
Figure 45. Mexico Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 46. Brazil Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 47. Argentina Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 48. Middle East and Africa Gaming Headset Sales Market Share by Country (2021–2032)
Figure 49. Middle East and Africa Gaming Headset Revenue Market Share by Country (2021–2032)
Figure 50. Turkey Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 51. Saudi Arabia Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 52. U.A.E Gaming Headset Revenue Growth Rate (US$ Million), 2021–2032
Figure 53. Global Sales Market Share of Gaming Headset by Type (2021–2032)
Figure 54. Global Revenue Market Share of Gaming Headset by Type (2021–2032)
Figure 55. Global Gaming Headset Price (USD/Unit) by Type (2021–2032)
Figure 56. Global Sales Market Share of Gaming Headset by Application (2021–2032)
Figure 57. Global Revenue Market Share of Gaming Headset by Application (2021–2032)
Figure 58. Global Gaming Headset Price (USD/Unit) by Application (2021–2032)
Figure 59. Gaming Headset Value Chain
Figure 60. Channels of Distribution (Direct Vs Distribution)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed