Total: £ 56.28
Published Date: 2026-01-16 | Pages: 112 | Tables: 112 | Service & Software
The global Online Smartphone & Tablet Games market was valued at US$ 172340 million in 2025 and is anticipated to reach US$ 383940 million by 2032, at a CAGR of 12.3% from 2026 to 2032.
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.
This report delivers a comprehensive overview of the global Online Smartphone & Tablet Games market, with both quantitative and qualitative analyses, to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current market, and make informed business decisions regarding Online Smartphone & Tablet Games. The Online Smartphone & Tablet Games market size, estimates, and forecasts are provided in terms of revenue (US$ millions), with 2025 as the base year and historical and forecast data for 2021–2032.
The report segments the global Online Smartphone & Tablet Games market comprehensively. Regional market sizes by Type, by Age, , and by player are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist Online Smartphone & Tablet Games manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Age, and by region.
Market Segmentation
By Company
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Segment by Type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segment by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
By Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia & New Zealand
Rest of Asia
Europe
Germany
France
U.K.
Italy
Ireland
Russia
Rest of Europe
Latin America
Mexico
Brazil
Argentina
Rest of Latin America
Middle East & Africa
Israel
United Arab Emirates (UAE)
Saudi Arabia
Rest of MEA
Chapter Outline
Chapter 1: Defines the scope of the report and presents an executive summary of market segments (by Type, by Age, , etc.), including the size of each segment and its future growth potential. It offers a high-level view of the current market and its likely evolution in the short, medium, and long term.
Chapter 2: Summarizes global and regional market size and outlines market dynamics and recent developments, including key drivers, restraints, challenges and risks for industry participants, and relevant policy analysis.
Chapter 3: Provides a detailed view of the competitive landscape for Online Smartphone & Tablet Games companies, covering revenue share, development plans, and mergers and acquisitions.
Chapter 4: Analyzes segments by Type, detailing the size and growth potential of each segment to help readers identify blue-ocean opportunities.
Chapter 5: Analyzes segments by Age, detailing the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
Chapter 6–10: Regional deep dives (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) broken down by country. Each chapter quantifies market size and growth potential by region and key countries, and outlines market development, outlook, addressable space, and capacity.
Chapter 11: Profiles key players, presenting essential information on leading companies, including product/ service offerings, revenue, gross margin, product introductions/portfolios, recent developments, etc.
Chapter 12: Key findings and conclusions of the report.
Research Methodology
The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:
★Stage 1 SECONDARY RESEARCH
The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.
★Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES
After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.
★Stage 3 ANALYSIS OF THE GATHERED DATA
The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.
★Stage 4 QUANTITATIVE DATA
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.
★Stage 5 QUALITY CONTROL
Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Smartphone & Tablet Games Market Size Growth Rate by Type: 2021 vs 2025 vs 2032
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Market by Age
1.3.1 Global Online Smartphone & Tablet Games Market Growth by Age: 2021 vs 2025 vs 2032
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Smartphone & Tablet Games Market Perspective (2021–2032)
2.2 Global Online Smartphone & Tablet Games Growth Trends by Region
2.2.1 Global Online Smartphone & Tablet Games Market Size by Region: 2021 vs 2025 vs 2032
2.2.2 Online Smartphone & Tablet Games Historic Market Size by Region (2021–2026)
2.2.3 Online Smartphone & Tablet Games Forecasted Market Size by Region (2027–2032)
2.3 Online Smartphone & Tablet Games Market Dynamics
2.3.1 Online Smartphone & Tablet Games Industry Trends
2.3.2 Online Smartphone & Tablet Games Market Drivers
2.3.3 Online Smartphone & Tablet Games Market Challenges
2.3.4 Online Smartphone & Tablet Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Smartphone & Tablet Games Players by Revenue
3.1.1 Global Top Online Smartphone & Tablet Games Players by Revenue (2021–2026)
3.1.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2021–2026)
3.2 Global Top Online Smartphone & Tablet Games Players Market Share by Company Tier (Tier 1, Tier 2, Tier 3)
3.3 Global Key Players Ranking by Online Smartphone & Tablet Games Revenue
3.4 Global Online Smartphone & Tablet Games Market Concentration Ratio
3.4.1 Global Online Smartphone & Tablet Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Smartphone & Tablet Games Revenue in 2025
3.5 Global Key Players of Online Smartphone & Tablet Games Head Offices and Areas Served
3.6 Global Key Players of Online Smartphone & Tablet Games, Products and Applications
3.7 Global Key Players of Online Smartphone & Tablet Games, Date of General Availability (GA)
3.8 Mergers and Acquisitions, Expansion Plans
4 Online Smartphone & Tablet Games Breakdown Data by Type
4.1 Global Online Smartphone & Tablet Games Historic Market Size by Type (2021–2026)
4.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2027–2032)
5 Online Smartphone & Tablet Games Breakdown Data by Age
5.1 Global Online Smartphone & Tablet Games Historic Market Size by Age (2021–2026)
5.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2027–2032)
6 North America
6.1 North America Online Smartphone & Tablet Games Market Size (2021–2032)
6.2 North America Online Smartphone & Tablet Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
6.3 North America Online Smartphone & Tablet Games Market Size by Country (2021–2026)
6.4 North America Online Smartphone & Tablet Games Market Size by Country (2027–2032)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Smartphone & Tablet Games Market Size (2021–2032)
7.2 Europe Online Smartphone & Tablet Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
7.3 Europe Online Smartphone & Tablet Games Market Size by Country (2021–2026)
7.4 Europe Online Smartphone & Tablet Games Market Size by Country (2027–2032)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Online Smartphone & Tablet Games Market Size (2021–2032)
8.2 Asia-Pacific Online Smartphone & Tablet Games Market Growth Rate by Region: 2021 vs 2025 vs 2032
8.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (2021–2026)
8.4 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (2027–2032)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Online Smartphone & Tablet Games Market Size (2021–2032)
9.2 Latin America Online Smartphone & Tablet Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
9.3 Latin America Online Smartphone & Tablet Games Market Size by Country (2021–2026)
9.4 Latin America Online Smartphone & Tablet Games Market Size by Country (2027–2032)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Smartphone & Tablet Games Market Size (2021–2032)
10.2 Middle East & Africa Online Smartphone & Tablet Games Market Growth Rate by Country: 2021 vs 2025 vs 2032
10.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2021–2026)
10.4 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2027–2032)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Online Smartphone & Tablet Games Introduction
11.1.4 Microsoft Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.1.5 Microsoft Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Online Smartphone & Tablet Games Introduction
11.2.4 Nintendo Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.2.5 Nintendo Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Online Smartphone & Tablet Games Introduction
11.3.4 Sony Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.3.5 Sony Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Online Smartphone & Tablet Games Introduction
11.4.4 Tencent Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.4.5 Tencent Recent Development
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Details
11.5.2 Activision Blizzard Business Overview
11.5.3 Activision Blizzard Online Smartphone & Tablet Games Introduction
11.5.4 Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.5.5 Activision Blizzard Recent Development
11.6 Sega
11.6.1 Sega Company Details
11.6.2 Sega Business Overview
11.6.3 Sega Online Smartphone & Tablet Games Introduction
11.6.4 Sega Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.6.5 Sega Recent Development
11.7 Electronic Arts
11.7.1 Electronic Arts Company Details
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts Online Smartphone & Tablet Games Introduction
11.7.4 Electronic Arts Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.7.5 Electronic Arts Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Online Smartphone & Tablet Games Introduction
11.8.4 Ubisoft Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.8.5 Ubisoft Recent Development
11.9 Zynga
11.9.1 Zynga Company Details
11.9.2 Zynga Business Overview
11.9.3 Zynga Online Smartphone & Tablet Games Introduction
11.9.4 Zynga Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.9.5 Zynga Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Online Smartphone & Tablet Games Introduction
11.10.4 Square Enix Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.10.5 Square Enix Recent Development
11.11 NetEase Games
11.11.1 NetEase Games Company Details
11.11.2 NetEase Games Business Overview
11.11.3 NetEase Games Online Smartphone & Tablet Games Introduction
11.11.4 NetEase Games Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.11.5 NetEase Games Recent Development
11.12 NEXON
11.12.1 NEXON Company Details
11.12.2 NEXON Business Overview
11.12.3 NEXON Online Smartphone & Tablet Games Introduction
11.12.4 NEXON Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.12.5 NEXON Recent Development
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Online Smartphone & Tablet Games Introduction
11.13.4 NCSoft Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.13.5 NCSoft Recent Development
11.14 Bandai Namco
11.14.1 Bandai Namco Company Details
11.14.2 Bandai Namco Business Overview
11.14.3 Bandai Namco Online Smartphone & Tablet Games Introduction
11.14.4 Bandai Namco Revenue in Online Smartphone & Tablet Games Business (2021–2026)
11.14.5 Bandai Namco Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Online Smartphone & Tablet Games Market Size Growth Rate by Type (US$ Million): 2021 vs 2025 vs 2032
Table 2. Key Players of Massively Multiplayer Online (MMO)
Table 3. Key Players of Simulation Games
Table 4. Key Players of Action/Adventure
Table 5. Key Players of Strategy Games
Table 6. Key Players of Sports Games
Table 7. Key Players of Role-Playing (RPG)
Table 8. Key Players of Educational Games
Table 9. Global Online Smartphone & Tablet Games Market Size Growth by Age (US$ Million): 2021 vs 2025 vs 2032
Table 10. Global Online Smartphone & Tablet Games Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
Table 11. Global Online Smartphone & Tablet Games Market Size by Region (US$ Million), 2021–2026
Table 12. Global Online Smartphone & Tablet Games Market Share by Region (2021–2026)
Table 13. Global Online Smartphone & Tablet Games Forecasted Market Size by Region (US$ Million), 2027–2032
Table 14. Global Online Smartphone & Tablet Games Market Share by Region (2027–2032)
Table 15. Online Smartphone & Tablet Games Market Trends
Table 16. Online Smartphone & Tablet Games Market Drivers
Table 17. Online Smartphone & Tablet Games Market Challenges
Table 18. Online Smartphone & Tablet Games Market Restraints
Table 19. Global Online Smartphone & Tablet Games Revenue by Players (US$ Million), 2021–2026
Table 20. Global Online Smartphone & Tablet Games Market Share by Players (2021–2026)
Table 21. Global Top Online Smartphone & Tablet Games Players by Tier (Tier 1, Tier 2, and Tier 3), based on Online Smartphone & Tablet Games Revenue, 2025
Table 22. Ranking of Global Top Online Smartphone & Tablet Games Companies by Revenue (US$ Million) in 2025
Table 23. Global 5 Largest Players Market Share by Online Smartphone & Tablet Games Revenue (CR5 and HHI), 2021–2026
Table 24. Global Key Players of Online Smartphone & Tablet Games, Headquarters and Area Served
Table 25. Global Key Players of Online Smartphone & Tablet Games, Products and Applications
Table 26. Global Key Players of Online Smartphone & Tablet Games, Date of General Availability (GA)
Table 27. Mergers and Acquisitions, Expansion Plans
Table 28. Global Online Smartphone & Tablet Games Market Size by Type (US$ Million), 2021–2026
Table 29. Global Online Smartphone & Tablet Games Revenue Market Share by Type (2021–2026)
Table 30. Global Online Smartphone & Tablet Games Forecasted Market Size by Type (US$ Million), 2027–2032
Table 31. Global Online Smartphone & Tablet Games Revenue Market Share by Type (2027–2032)
Table 32. Global Online Smartphone & Tablet Games Market Size by Age (US$ Million), 2021–2026
Table 33. Global Online Smartphone & Tablet Games Revenue Market Share by Age (2021–2026)
Table 34. Global Online Smartphone & Tablet Games Forecasted Market Size by Age (US$ Million), 2027–2032
Table 35. Global Online Smartphone & Tablet Games Revenue Market Share by Age (2027–2032)
Table 36. North America Online Smartphone & Tablet Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 37. North America Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2021–2026
Table 38. North America Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2027–2032
Table 39. Europe Online Smartphone & Tablet Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 40. Europe Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2021–2026
Table 41. Europe Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2027–2032
Table 42. Asia-Pacific Online Smartphone & Tablet Games Market Size Growth Rate by Region (US$ Million): 2021 vs 2025 vs 2032
Table 43. Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (US$ Million), 2021–2026
Table 44. Asia-Pacific Online Smartphone & Tablet Games Market Size by Region (US$ Million), 2027–2032
Table 45. Latin America Online Smartphone & Tablet Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 46. Latin America Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2021–2026
Table 47. Latin America Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2027–2032
Table 48. Middle East & Africa Online Smartphone & Tablet Games Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
Table 49. Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2021–2026
Table 50. Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (US$ Million), 2027–2032
Table 51. Microsoft Company Details
Table 52. Microsoft Business Overview
Table 53. Microsoft Online Smartphone & Tablet Games Product
Table 54. Microsoft Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 55. Microsoft Recent Development
Table 56. Nintendo Company Details
Table 57. Nintendo Business Overview
Table 58. Nintendo Online Smartphone & Tablet Games Product
Table 59. Nintendo Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 60. Nintendo Recent Development
Table 61. Sony Company Details
Table 62. Sony Business Overview
Table 63. Sony Online Smartphone & Tablet Games Product
Table 64. Sony Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 65. Sony Recent Development
Table 66. Tencent Company Details
Table 67. Tencent Business Overview
Table 68. Tencent Online Smartphone & Tablet Games Product
Table 69. Tencent Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 70. Tencent Recent Development
Table 71. Activision Blizzard Company Details
Table 72. Activision Blizzard Business Overview
Table 73. Activision Blizzard Online Smartphone & Tablet Games Product
Table 74. Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 75. Activision Blizzard Recent Development
Table 76. Sega Company Details
Table 77. Sega Business Overview
Table 78. Sega Online Smartphone & Tablet Games Product
Table 79. Sega Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 80. Sega Recent Development
Table 81. Electronic Arts Company Details
Table 82. Electronic Arts Business Overview
Table 83. Electronic Arts Online Smartphone & Tablet Games Product
Table 84. Electronic Arts Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 85. Electronic Arts Recent Development
Table 86. Ubisoft Company Details
Table 87. Ubisoft Business Overview
Table 88. Ubisoft Online Smartphone & Tablet Games Product
Table 89. Ubisoft Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 90. Ubisoft Recent Development
Table 91. Zynga Company Details
Table 92. Zynga Business Overview
Table 93. Zynga Online Smartphone & Tablet Games Product
Table 94. Zynga Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 95. Zynga Recent Development
Table 96. Square Enix Company Details
Table 97. Square Enix Business Overview
Table 98. Square Enix Online Smartphone & Tablet Games Product
Table 99. Square Enix Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 100. Square Enix Recent Development
Table 101. NetEase Games Company Details
Table 102. NetEase Games Business Overview
Table 103. NetEase Games Online Smartphone & Tablet Games Product
Table 104. NetEase Games Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 105. NetEase Games Recent Development
Table 106. NEXON Company Details
Table 107. NEXON Business Overview
Table 108. NEXON Online Smartphone & Tablet Games Product
Table 109. NEXON Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 110. NEXON Recent Development
Table 111. NCSoft Company Details
Table 112. NCSoft Business Overview
Table 113. NCSoft Online Smartphone & Tablet Games Product
Table 114. NCSoft Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 115. NCSoft Recent Development
Table 116. Bandai Namco Company Details
Table 117. Bandai Namco Business Overview
Table 118. Bandai Namco Online Smartphone & Tablet Games Product
Table 119. Bandai Namco Revenue in Online Smartphone & Tablet Games Business (US$ Million), 2021–2026
Table 120. Bandai Namco Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
Table 124. Authors List of This Report
List of Figures
Figure 1. Online Smartphone & Tablet Games Picture
Figure 2. Global Online Smartphone & Tablet Games Market Size Comparison by Type (US$ Million), 2021–2032
Figure 3. Global Online Smartphone & Tablet Games Market Share by Type: 2025 vs 2032
Figure 4. Massively Multiplayer Online (MMO) Features
Figure 5. Simulation Games Features
Figure 6. Action/Adventure Features
Figure 7. Strategy Games Features
Figure 8. Sports Games Features
Figure 9. Role-Playing (RPG) Features
Figure 10. Educational Games Features
Figure 11. Global Online Smartphone & Tablet Games Market Size by Age (US$ Million), 2021–2032
Figure 12. Global Online Smartphone & Tablet Games Market Share by Age: 2025 vs 2032
Figure 13. 18-25 Years Old Case Studies
Figure 14. 26-35 Years Old Case Studies
Figure 15. 36-45 Years Old Case Studies
Figure 16. Above 45 Years Old Case Studies
Figure 17. Below 18 Years Old Case Studies
Figure 18. Online Smartphone & Tablet Games Report Years Considered
Figure 19. Global Online Smartphone & Tablet Games Market Size (US$ Million), Year-over-Year: 2021–2032
Figure 20. Global Online Smartphone & Tablet Games Market Size, (US$ Million), 2021 vs 2025 vs 2032
Figure 21. Global Online Smartphone & Tablet Games Market Share by Region: 2025 vs 2032
Figure 22. Global Online Smartphone & Tablet Games Market Share by Players in 2025
Figure 23. Global Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 24. The Top 10 and 5 Players Market Share by Online Smartphone & Tablet Games Revenue in 2025
Figure 25. North America Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 26. North America Online Smartphone & Tablet Games Market Share by Country (2021–2032)
Figure 27. United States Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 28. Canada Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 29. Europe Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 30. Europe Online Smartphone & Tablet Games Market Share by Country (2021–2032)
Figure 31. Germany Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 32. France Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 33. U.K. Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 34. Italy Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 35. Russia Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 36. Ireland Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 37. Asia-Pacific Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 38. Asia-Pacific Online Smartphone & Tablet Games Market Share by Region (2021–2032)
Figure 39. China Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 40. Japan Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 41. South Korea Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 42. Southeast Asia Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 43. India Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 44. Australia & New Zealand Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 45. Latin America Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 46. Latin America Online Smartphone & Tablet Games Market Share by Country (2021–2032)
Figure 47. Mexico Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 48. Brazil Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 49. Middle East & Africa Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 50. Middle East & Africa Online Smartphone & Tablet Games Market Share by Country (2021–2032)
Figure 51. Israel Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 52. Saudi Arabia Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 53. UAE Online Smartphone & Tablet Games Market Size YoY Growth (US$ Million), 2021–2032
Figure 54. Microsoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 55. Nintendo Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 56. Sony Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 57. Tencent Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 58. Activision Blizzard Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 59. Sega Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 60. Electronic Arts Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 61. Ubisoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 62. Zynga Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 63. Square Enix Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 64. NetEase Games Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 65. NEXON Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 66. NCSoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 67. Bandai Namco Revenue Growth Rate in Online Smartphone & Tablet Games Business (2021–2026)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed