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Global Immersive Community Market Size, Status and Forecast 2026-2032

Published Date: 2026-02-05   |   Pages: 109   |   Tables: 107   |  New Technology

The global Immersive Community market was valued at US$ million in 2025 and is anticipated to reach US$ million by 2032, at a CAGR of %from 2026 to 2032.
Immersive Community refers to a type of real estate development that integrates immersive experiences into its design, creating a unique living environment that combines elements of culture, entertainment, and community. These communities are designed to provide residents and visitors with engaging and interactive experiences, often using advanced technology and creative concepts.
The North American market for Immersive Community is projected to increase from US$ million in 2025 to US$ million by 2032, at a CAGR of % over 2026–2032.
The Asia-Pacific market for Immersive Community is projected to rise from US$ million in 2025 to US$ million by 2032, at a CAGR of % over 2026–2032.
The global market for Immersive Community in Family is estimated to increase from US$ million in 2025 to US$ million by 2032, at a CAGR of % from 2026 to 2032.
Major global companies of Immersive Community include The Walt Disney Company, Kerzner International, Wanda Group, OCT Group, Greenland Group, Sunac China, etc. In 2025, the world's top three vendors accounted for approximately % of revenue.
This report focuses on the global Immersive Community status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the Immersive Community development in different regions.
It segments the global Immersive Community market comprehensively. Regional market sizes by Type, by Application, , and by player are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist Immersive Community manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Application, and by region.
Market Segmentation
By Company
The Walt Disney Company
Kerzner International
Wanda Group
OCT Group
Greenland Group
Sunac China
Segment by Type
Hotel
Residential
Segment by Application
Family
Individual
Others
By Region
North America
Europe
Asia-Pacific
Latin America
Middle East & Africa

Research Methodology

The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:


Stage 1 SECONDARY RESEARCH

The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.

 

Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES

After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.

 

Stage 3 ANALYSIS OF THE GATHERED DATA

The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.

 

Stage 4 QUANTITATIVE DATA

The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.

 

Stage 5 QUALITY CONTROL

Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.

 

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Community Market Size Growth Rate by Type (2026-2032)
1.2.2 Hotel
1.2.3 Residential
1.3 Market by Application
1.3.1 Global Immersive Community Market Share by Application (2026-2032)
1.3.2 Family
1.3.3 Individual
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Immersive Community Market Size
2.2 Immersive Community Market Size by Region
2.2.1 Immersive Community Growth Rate by Region (2026-2032)
2.2.2 Immersive Community Market Share by Region (2026-2032)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases
3 Key Players
3.1 Immersive Community Revenue by Players (2026 & 2032)
3.2 Immersive Community Key Players Headquarters and Area Served
3.3 Key Players Immersive Community Product/Solution/Service
3.4 Date of Enter into Immersive Community Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown by Type and Application
4.1 Global Immersive Community Market Size by Type (2026-2032)
4.2 Global Immersive Community Market Size by Application (2026-2032)
5 North America
5.1 North America Immersive Community Market Forecast (2026-2032)
5.2 Immersive Community Key Players in North America
5.3 North America Immersive Community Market Size by Type
5.4 North America Immersive Community Market Size by Application
6 Europe
6.1 Europe Immersive Community Market Forecast (2026-2032)
6.2 Immersive Community Key Players in Europe
6.3 Europe Immersive Community Market Size by Type
6.4 Europe Immersive Community Market Size by Application
7 Asia-Pacific
7.1 Asia-Pacific Immersive Community Market Forecast (2026-2032)
7.2 Immersive Community Key Players in Asia-Pacific
7.3 Asia-Pacific Immersive Community Market Size by Type
7.4 Asia-Pacific Immersive Community Market Size by Application
8 Rest of World
8.1 Latin America
8.1.1 Latin America Immersive Community Market Analysis
8.1.2 Key Players in Latin America
8.2 Middle East & Africa
8.2.1 Middle East & Africa Immersive Community Market Analysis
8.2.2 Key Players in Middle East & Africa
9 International Players Profiles
9.1 The Walt Disney Company
9.1.1 The Walt Disney Company Company Details
9.1.2 The Walt Disney Company Description and Business Overview
9.1.3 The Walt Disney Company Immersive Community Introduction
9.1.4 The Walt Disney Company Revenue in Immersive Community Business (2026 & 2032)
9.1.5 The Walt Disney Company Recent Development
9.2 Kerzner International
9.2.1 Kerzner International Company Details
9.2.2 Kerzner International Description and Business Overview
9.2.3 Kerzner International Immersive Community Introduction
9.2.4 Kerzner International Revenue in Immersive Community Business (2026 & 2032)
9.2.5 Kerzner International Recent Development
9.3 Wanda Group
9.3.1 Wanda Group Company Details
9.3.2 Wanda Group Description and Business Overview
9.3.3 Wanda Group Immersive Community Introduction
9.3.4 Wanda Group Revenue in Immersive Community Business (2026 & 2032)
9.3.5 Wanda Group Recent Development
9.4 OCT Group
9.4.1 OCT Group Company Details
9.4.2 OCT Group Description and Business Overview
9.4.3 OCT Group Immersive Community Introduction
9.4.4 OCT Group Revenue in Immersive Community Business (2026 & 2032)
9.4.5 OCT Group Recent Development
9.5 Greenland Group
9.5.1 Greenland Group Company Details
9.5.2 Greenland Group Description and Business Overview
9.5.3 Greenland Group Immersive Community Introduction
9.5.4 Greenland Group Revenue in Immersive Community Business (2026 & 2032)
9.5.5 Greenland Group Recent Development
9.6 Sunac China
9.6.1 Sunac China Company Details
9.6.2 Sunac China Description and Business Overview
9.6.3 Sunac China Immersive Community Introduction
9.6.4 Sunac China Revenue in Immersive Community Business (2026 & 2032)
9.6.5 Sunac China Recent Development
10 Immersive Community Market Dynamics
10.1 Immersive Community Industry Trends
10.2 Immersive Community Market Drivers
10.3 Immersive Community Market Challenges
10.4 Immersive Community Market Restraints
11 Key Findings in This Report
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Disclaimer
12.3 Author Details

List of Tables
Table 1. Global Immersive Community Market Size Growth Rate by Type (2026-2032) & (US$ Million)
Table 2. Key Players of Hotel
Table 3. Key Players of Residential
Table 4. Global Immersive Community Market Size Growth by Application (2026-2032) & (US$ Million)
Table 5. Global Immersive Community Market Size by Region (2026-2032) & (US$ Million)
Table 6. Global Immersive Community Market Size by Region (2026-2032) & (US$ Million)
Table 7. Global Immersive Community Market Share by Region (2026-2032)
Table 8. Market Top Trends
Table 9. Market Use Cases
Table 10. Global Immersive Community Revenue by Players (2026 & 2032) & (US$ Million)
Table 11. Global Immersive Community Market Share by Players (2026 & 2032)
Table 12. Key Players Headquarters and Area Served
Table 13. Key Players Immersive Community Product/Solution/Service
Table 14. Date of Enter into Immersive Community Market
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global Immersive Community Market Size by Type (2026-2032) & (US$ Million)
Table 17. Global Immersive Community Market Size Share by Type (2026-2032)
Table 18. Global Immersive Community Market Size by Application (2026-2032) & (US$ Million)
Table 19. Global Immersive Community Market Size Share by Application (2026-2032)
Table 20. North America Key Players Immersive Community Revenue (2026 & 2032) & (US$ Million)
Table 21. North America Key Players Immersive Community Market Share (2026 & 2032)
Table 22. North America Immersive Community Market Size by Type (2026-2032) & (US$ Million)
Table 23. North America Immersive Community Market Share by Type (2026-2032)
Table 24. North America Immersive Community Market Size by Application (2026-2032) & (US$ Million)
Table 25. North America Immersive Community Market Share by Application (2026-2032)
Table 26. Europe Key Players Immersive Community Revenue (2026 & 2032) & (US$ Million)
Table 27. Europe Key Players Immersive Community Market Share (2026 & 2032)
Table 28. Europe Immersive Community Market Size by Type (2026-2032) & (US$ Million)
Table 29. Europe Immersive Community Market Share by Type (2026-2032)
Table 30. Europe Immersive Community Market Size by Application (2026-2032) & (US$ Million)
Table 31. Europe Immersive Community Market Share by Application (2026-2032)
Table 32. Asia-Pacific Key Players Immersive Community Revenue (2026 & 2032) & (US$ Million)
Table 33. Asia-Pacific Key Players Immersive Community Market Share (2026 & 2032)
Table 34. Asia-Pacific Immersive Community Market Size by Type (2026-2032) & (US$ Million)
Table 35. Asia-Pacific Immersive Community Market Share by Type (2026-2032)
Table 36. Asia-Pacific Immersive Community Market Size by Application (2026-2032) & (US$ Million)
Table 37. Asia-Pacific Immersive Community Market Share by Application (2026-2032)
Table 38. Key Players in Latin America
Table 39. Key Players in Middle East & Africa
Table 40. The Walt Disney Company Company Details
Table 41. The Walt Disney Company Description and Business Overview
Table 42. The Walt Disney Company Immersive Community Product
Table 43. The Walt Disney Company Revenue in Immersive Community Business: 2026 & 2032
Table 44. The Walt Disney Company Recent Development
Table 45. Kerzner International Company Details
Table 46. Kerzner International Description and Business Overview
Table 47. Kerzner International Immersive Community Product
Table 48. Kerzner International Revenue in Immersive Community Business: 2026 & 2032
Table 49. Kerzner International Recent Development
Table 50. Wanda Group Company Details
Table 51. Wanda Group Description and Business Overview
Table 52. Wanda Group Immersive Community Product
Table 53. Wanda Group Revenue in Immersive Community Business: 2026 & 2032
Table 54. Wanda Group Recent Development
Table 55. OCT Group Company Details
Table 56. OCT Group Description and Business Overview
Table 57. OCT Group Immersive Community Product
Table 58. OCT Group Revenue in Immersive Community Business: 2026 & 2032
Table 59. OCT Group Recent Development
Table 60. Greenland Group Company Details
Table 61. Greenland Group Description and Business Overview
Table 62. Greenland Group Immersive Community Product
Table 63. Greenland Group Revenue in Immersive Community Business: 2026 & 2032
Table 64. Greenland Group Recent Development
Table 65. Sunac China Company Details
Table 66. Sunac China Description and Business Overview
Table 67. Sunac China Immersive Community Product
Table 68. Sunac China Revenue in Immersive Community Business: 2026 & 2032
Table 69. Sunac China Recent Development
Table 70. Immersive Community Market Trends
Table 71. Immersive Community Market Drivers
Table 72. Immersive Community Market Challenges
Table 73. Immersive Community Market Restraints
Table 74. Research Programs/Design for This Report
Table 75. Key Data Information from Secondary Sources
Table 76. Key Data Information from Primary Sources


List of Figures
Figure 1. Global Immersive Community Market Share by Type in 2026 & 2032
Figure 2. Hotel Features
Figure 3. Residential Features
Figure 4. Global Immersive Community Market Share by Application in 2026 & 2032
Figure 5. Family Case Studies
Figure 6. Individual Case Studies
Figure 7. Others Case Studies
Figure 8. Immersive Community Report Years Considered
Figure 9. Global Immersive Community Market Size and Growth Rate 2026-2032 (US$ Million)
Figure 10. Global Immersive Community Market Share by Region (2026-2032)
Figure 11. Global Immersive Community Market Size Market Share by Type (2026-2032)
Figure 12. North America Immersive Community Market Size 2026-2032 (US$ Million)
Figure 13. Europe Immersive Community Market Size 2026-2032 (US$ Million)
Figure 14. Asia-Pacific Immersive Community Market Size 2026-2032 (US$ Million)
Figure 15. Immersive Community Market Size in Latin America (2026-2032) & (US$ Million)
Figure 16. Immersive Community Market Size in Middle East & Africa (2026-2032) & (US$ Million)
Figure 17. Bottom-up and Top-down Approaches for This Report
Figure 18. Data Triangulation
Figure 19. Key Executives Interviewed

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